Elementalist
An Elementalist is able to manifest channel a very specific type of magical energy to great effect. They are specialized mages, but masters of their craft.
Air Elementalists can ride the currents to soar through the air, or shape the wind itself into razor-sharp blades to slice their foes.
Earth Elementalists can raise great walls and structures of stone to defend their allies or toss boulders to crush enemies.
Fire Elementalists have mastered the destructive potential of flame, able to unleash jets of fire to roast their enemies or trigger massive explosions to cause unprecedented destruction.
Ice Elementalists control the temperatures around them, freezing the moisture in the air around themselves to encase themselves in armor or throw sharp icicles.
Lightning Elementalists conduct electricity, throwing lightning with great peals of thunder or magnetizing metals to manipulate the iron and steel of enemy soldiers.
Water Elementalists manipulate rivers, lakes, or even the moisture in the air to devastating effect. They can summon great waves to drown their enemies or even draw the water out from a foe, leaving a desiccated husk.
First Level
- Choose 1 Elemental Affinity Feat
- Choose 3 Abilities from among your Elemental Affinities
- You are Proficient with elemental manipulation.
- Raise your Bonus Cap to +2
- Gain 1 Arms Point
- Gain 3 Arts Points
- Gain 1 additional Feat
Second Level
- Gain 2 additional Abilities from among your Elemental Affinities
- Gain 2 additional Resource Points
Third Level
- Gain 1 additional Feat.
- Gain 1 additional Elemental Affinity Feat or gain 1 Efficiency to an an existing Elemental Affinity Resource Pool
- Gain 1 additional Ability from among your Elemental Affinities
- Gain 3 additional Resource Points
- Raise your Bonus Cap to +3
- Gain 2 additional Arts Points
- Gain 1 additional Arms Point
Fourth Level
- Gain 1 additional Ability from among your Elemental Affinities
- Gain 2 additional Arts Points
- Gain 1 additional Feat