Bonded
A Bonded rarely fights alone. A Bonded has a deep connection with one or more entities that fight alongside them in combat.
Some Bonded have an animal companion that accompanies them on their adventure, journeying together and strengthening their bond with each other.
Some Bonded have a spirit companion, a ghostly entity they can summon at will and unleash upon their enemies. Some spirits are mindless, ravenous things that are happy to be pointed at something to kill, while others might be intelligent and empathetic, such as the soul of a long-dead friend bound still to the mortal plane with the Bonded as their anchor.
Still other Bonded are bound to inanimate objects, such as an ancient weapon passed down through generations, or a suit of armor that has been enchanted to be summoned and dismissed at will. These artifacts often have names and histories, and some may even have a will of their own.
First Level
- Choose one of the following Bond Feats:
- Bonded Animal
- Bonded Armament
- Bonded Spirit
- Gain the Bond Feat
- Gain 2 Bonded Abilities
- Raise your Bonus Cap to +2
- Gain 3 Arts Points
- Gain 1 additional Feat
Second Level
- Add +2 to your Bond Resource
- Gain 1 additional Feat
- Gain 2 Arts Points
Third Level
- Gain 1 Bonded Ability
- Add +2 to your Bond Resource
- Gain 1 Efficiency in your Bond Resource
- Raise your Bonus Cap to +3
- Gain 2 additional Arts Points
- Gain 1 additional Arms Point
Fourth Level
- Gain 1 Bonded Ability
- Gain 2 additional Arts Points
- Gain 1 additional Feat